E3M4: House of Pain (Wonderful Doom)

E3M4: House of Pain is the fourth map in the Inferno episode of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).

Secrets

 * 1) Head west from the start and take the teleporter to get a chaingun and a box of ammo. (sector 175)
 * 2) Take the teleporter back and continue on the path west. Open the door and press on the lion face to find health bonuses and a megaarmor. (sector 181)
 * 3) After the outside area with crushers, you will find a room with five switches. Flip the southeasternmost switch and return to the area with crushers. The largest one at the west end now has its floor raised. Carefully pick up the health bonuses and partial invisibility. (sector 74)
 * 4) In the marble room with four doors at the central part of the map, take the southeastern door and go across the gap to get an energy cell pack and armor bonuses. (sector 69) A BFG9000 is in the pit below.
 * 5) Leave Secret #4 and take the southern door. Press the western wall to find boxes of rockets, a medikit and armor bonuses. (sector 104)
 * 6) In the blue key chamber you will find a switch on the western side of the area. Press it, then head back to the large hallways. Right next to the door you came out of is a corridor to the west with armor bonuses, going down to a teleporter. (sector 6)
 * 7) Take the teleporter in Secret #6 to get to the area covered in blood at the southern part of the map. Head to the westernmost corner of the area and press the wall with the satyr's face to find the alternate path to the teleporter out of here. (sector 9) The western side will take you to a computer area map.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 21, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 189)
 * 2) facing south-west. (thing 190)
 * 3) facing east. (thing 191)
 * 4) facing south-east. (thing 351)

Things
This level contains the following numbers of things per skill level: